![]() They also support PC-tethered VR with an optional cable. ![]() They lack a dedicated gaming PC's processing power on their own, but their high-end mobile processors (especially the Quest Pro's Snapdragon XR2+) push detailed, smooth graphics. The Oculus/Meta Quest 2 and Quest Pro both use similar outward-facing cameras to the now-discontinued Oculus Rift S to provide 6DOF motion tracking, and similar 6DOF motion controls. Standalone headsets offer the greatest physical freedom by completely removing the cables and not requiring an external device to handle processing. The least expensive tethered options are currently around $400, and that's before you address the processing issue the HP Reverb G2, Valve Index, and Vive Pro 2 need powerful PCs to run, while the PS VR requires a PlayStation 4 and the PS VR2 requires a PlayStation 5. Either external sensors or outward-facing cameras provide full 6DOF (six degrees of freedom) movement tracking for both your head and your hands, thanks to motion-sensing controllers. ![]() Their cables makes them a bit unwieldy, but putting all of the video processing in a box that you don't need to directly strap to your face means your VR experience can be a lot more complex. ![]() Tethered headsets, such as the HTC Vive Pro 2, PlayStation VR, and Valve Index are physically connected to PCs (or in the case of the PS VR and PS VR 2, a PlayStation 4 or PlayStation 5). Modern VR headsets now fit under one of two categories: tethered or standalone.
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